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An example "effect" monster card, Man-Eater Bug. As a "flip" monster, its effect is activated when flipped over; monsters can be "set" in face-down defense mode, and turned over when attacked.
An example "effect" monster card, Man-Eater Bug. As a "flip" monster, its effect is activated when flipped over; monsters can be "set" in face-down defense mode, and turned over when attacked.

Levels

* Every monster has a level, ranging from 1-12, which you can count using the stars in the upper-right corner of a card. Monsters level 1-4 can be summoned for no cost, 5-6 require a sacrifice of one monster, and 7-12 require at least two monsters. Generally, higher level creatures have better attack and defense scores, but even low levels can be useful if the card has an amazing monster effect. You'll see some of these today!

Duel Monsters Summary

Ready for our third Yu-Gi-Oh countdown? This card game, also known as The multiple Creatures, features snare, miracle, and beast credit cards used to wipe out your opposition's Life Points. We've already examinedoverpowered means and great traps; nowadays, we're concentrating on beast credit cards. Keep in mind that each player can "normal" call for a beast once per turn, though many a credit card has results that let you "special" call for them. Each beast has panic or anxiety strike ranking, a protection ranking, a level* (see observe below), a type (dragon, fiend, fairy, etc), and an feature (water, flame, black, etc). Most have an effect, too; these results are what make some monsters so highly effective, even if their strike and protection are low. In fact, some monsters are so powerful, they become "Semi-Limited", where only two duplicates are permitted per outdoor patio (instead of three), "Limited" (one duplicate allowed), or "Forbidden", significance they're so highly effective that they have been made unlawful for competition use. Modern credit cards are all Not permitted (or at least, have been at one point); we're about to experience the six mightiest and tournament-unusable beast credit cards in Yu-Gi-Oh!
Sinister Serpent. Effect monster cards are backgrounded orange; the age and picture of this card make it appear more pink.
Sinister Serpent. Effect monster cards are backgrounded orange; the age and picture of this card make it appear more pink.

6. Sinister Serpent

Attack: 300, Defense: 250, Type: Reptile, Attribute: Water.
This beast is a level one with weak attack and protection. It's uses come not from its power, but from its ability. If this credit cards is in your eliminate pile, or "Graveyard", at the start of your convert, you can add it to your hands. This is very helpful. It assures you have a beast you can call for into protection mode to build your protection while you draw more credit cards. It also provides as great deacyed plant material for powerful credit cards that require you to eliminate from your hands. For example, the spell Super Vortex damages all face-up creatures the other person manages, but you must eliminate one credit cards. You can consistently eliminate Scary Snake, use these strong credit cards to get ahead, and keep including this credit cards returning to your hands. Serpent's a very reliable way to maintain a credit cards advantage, but it's low on the list because the game designers eventually added a weak point to it, where you need to wait a convert before using it, after including Snake returning to your hands, or else it will be "banished" in your the multiple, and you won't be able to use its impact from the Graveyard. For its incredible beast impact (especially the original card), this guy definitely generates his (her?) spot.
Tribe-Infecting Virus
Tribe-Infecting Virus

5. Tribe-Infecting Virus

Attack: 1600, Defense: 1000, Type: Aqua, Attribute: Water

Next, we have the traditional Tribe-Infecting Malware. Its strike and protection are so-so (level 4's and below hardly ever surpass 2000 attack/defense); again, we're here for the consequence. This Malware allows its owner to eliminate one credit cards (combo it with Scary Snake or other Graveyard-activated cards), then announce a "type" of beast. Each beast of the announced kind in the game will be damaged. This can eliminate your own animals too, but for as lengthy as your animals are different kinds than the other players, you're safe. Since there are 23 formal kinds of animals, it's unlikely you'll have the same kind out. Anyway, the ability to eliminate a credit cards to get rid of at least one (quite possibly more) of the other person's animals helps significantly. Due to its highly effective impact, Tribe-Infecting Malware is actually limited in competitions, but it's a good credit cards if you're just enjoying for fun.
Dark Magician of Chaos
Dark Magician of Chaos

4. Dark Magician of Chaos

Attack: 2800, Defense: 2600, Type: Spellcaster, Attribute: Dark

4th place goes the level-8 Black Wizard of Disorder. You'll have to honor two creatures to call for this bank cards, but it turns out to be a great help. First, when it's called, you get to add any miracle bank cards from your Graveyard back to your hand. Getting to recycling a cause bank cards, at no cost, is a unusual and highly effective impact. Additionally, Black Wizard banishes creatures it damages in battle; they are "removed from play" rather than being sent to the Graveyard. This can help alleviate problems with your challenger from using Graveyard-activated creatures. To top everything off, this bank cards has good strike and protection ratings. It's hard to beat a strong martial artist who can reduce challenger bank cards and allow you a free miracle, so it's easy to see why this disorderly magician is not allowed.
Cyber Stein
Cyber Stein

3. Cyber-Stein

Attack: 700, Defense: 500, Type: Machine, Attribute: Dark.

Here's another old and crowded out cards. This monster has low attack and defense, but its ability lets you pay 5000 Lifestyle Factors (each gamer begins with 8000) to call for a combination monster. Fusion creatures tend to be strong, and have great effects, but they're hard to on-site visit because they often require a gamer to have the exact combination "material" creatures in their side, then use the "Polymerization" cause cards to blend them. Basically, combination brings depend on having precise credit cards in your hands, and it can be difficult to gather them. Cyber-Stein can on-site visit any combination monster without using materials or cause credit cards. And yes, losing 5000 Lifestyle Factors can really hurt, but in some instances, this can be used tactically. For example, a few highly effective credit cards, like the tie-forcing snare Self-Destruct Button, depend on you having far less Lifestyle Factors than your opponent. Cyber-Stein can lower your Lifestyle Factors, contact forth an effective monster, and if things go poorly, you can utilize these low-Life Point credit cards to help turn the trend.
Chaos Emperor Dragon- Envoy of the End
Chaos Emperor Dragon- Envoy of the End

2. Chaos Emperor Dragon- Envoy of the End

Attack: 3000, Defense: 2500, Type: Dragon, Attribute: Dark

Okay, with such a long name, this bank cards better be good. After looking at its results, I can absolve its long headline. You cannot call for this bank cards, compared with other level 8s, by tributing two creatures. Rather, you reduce a light and dark-attributed monster in your Graveyard to call it. Collecting creatures in the Graveyard isn't usually difficult; it's actually quite simple to call for this bank cards, and it results in a gamer free to use their "normal" call for for their switch on another monster. For a animal with an simple summoning, this monster features amazing strike and protection, making it a powerful soldier. Additionally, it has an impact where its operator can pay 1000 Lifestyle Points; doing so sends all bank cards in the game (including Disorder Emperor Dragon) and in each performer's hand to the Graveyard, and cause 300 Lifestyle Factors of harm to the other person for each bank cards. This almost always does more harm to your competing than yourself (damage can easily surpass 3000), and is a great final option. If you begin to lose, use this impact to break your attacker, and then wish that the bank cards you attract on your next convert is better than what the other person will attract. This monster is indeed an envoy of the end.

Honorable Mentions

Monster
Attack/ Defense
Effect
Cyber Jar
900/ 900
Destroys monsters on the field, then each player draws 5 cards
Neo-Spacian Grand Mole
900/ 300
Whenever it attacks or is attacked, it can return the battlers to the owners' respective hands
Destiny Hero - Disk Commander
300/ 300
Draw two cards whenever this card is summoned from the Graveyard by another card's effect
Weak monsters, but powerful effects
Morphing Jar
Morphing Jar
Fiber Jar
Fiber Jar

1. Morphing Jar/ Fiber Jar

Morphing Jar- Attack: 700, Defense: 600, Type: Rock, Attribute: Earth
Fiber Jar- Attack: 500, Defense: 500, Type: Plant, Attribute: Earth

Okay, why is there a tie for first place? Well, these two credit cards both have extremely highly effective (and similar) effects, as we're about to see. Morphing Jar's turn impact creates both gamers eliminate their side, then attract five credit cards. In the same way, Fibers Jar's turn impact creates both gamers return every cards in their side, area, and Graveyard into the outdoor patio, then attract five credit cards. Each of these can really turn the trend of the the multiple. With Morphing Jar, set all your snare and cause credit cards on the area, then turn Morphing Jar to make both gamers attract five credit cards. Each duelist will then have five in the side, but you'll have the reward of your set magic and blocks. With Fibers Jar, keep it in your hands, then if the other person starts to overcome you, play it to basically totally reset the the multiple (except for Life Points). Both of these jugs offer the amazing ability of restoring your hands when it's low. If I absolutely had to select the better cards, I'd pick Fibers Jar because it can take care of the other person's credit cards already on the area, but some situations definitely favor Morphing. No matter which jar you use, you'll have an excellent back-up plan available. A third jar, Online Jar, prevails, and its impact (while great) doesn't quite compare to these two amazing credit cards. By the way, I've noticed jugs and containers (remember the cause Pot of Greed?) tend to be extremely highly effective in Yu-Gi-Oh. If any jug or flask credit cards ever come out, stay on your feet.

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